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You shouldn’t rush straight into Assassin’s Creed Valhalla’s story

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After a dramatic introduction, Assassin’s Creed Valhalla turns you loose on a beautiful, rugged slice of 9th Century Norway. The game tells you to sail home to your village, but resist the urge. Doing so sets Valhalla’s story in motion, and before you know it you’ll be taking a longboat to England. Instead, untrack that quest, disable the game’s navigation aids, and explore at your own pace.

I instantly fell in love with Valhalla’s frozen Norwegian landscape, and decided I wanted to spend as much time there as possible before crossing the North Sea. Like in Origins and Odyssey, you can summon a bird companion—here, a raven named Synin—to scout the map for you. Doing so reveals yellow, blue, and white icons, which represent wealth, mysteries, and artifacts.

(Image credit: Ubisoft)

Wealth could mean a chest full of rare crafting materials, a silver horde, a new weapon, or Books of Knowledge, which grant you special combat abilities. Artifacts could be new tattoo designs or objects that provide some narrative colour to the world. And mysteries, the most interesting of the three, are side quests. You can also reveal these icons by climbing tall buildings or terrifyingly high mountain peaks, of which this part of Norway has many.

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