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Xbox architect on ray tracing: ‘developers still want to use traditional rendering techniques without a performance penalty’

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It seems that Microsoft is less than enthused about the prospect of ray tracing in the Xbox Series X, despite it being deemed the ‘ultimate in realism.’ In a Hot Chips deep dive on the AMD-powered GPU at the heart of the next-gen console, Mark Grossman, principal architect at Microsoft, has detailed the graphics silicon inside the Series X and just what role ray tracing has in it.

The short answer seems to be: not much. 

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