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Wasteland 3 isn’t 100 hours long, unless you want it to be

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Before Wasteland 3 came out, the word direct from inXile was that it “rewards exploration and its reactive world packs 80-100 hours of content for the most thorough players.” For those of us who aren’t the most thorough—who do sidequests that sound interesting and skip the rest, who don’t feel a need to scrub every smudge of fog off the map like it’s a dirty pane of glass—statements like that sound intimidating. I like a game that lets me wallow in it, poking the corners and chatting to every shopkeep in the marketplace, but I also like a game that lets me stop wallowing when I feel late-game fatigue setting in and gives me the option to beeline to the ending.

Wasteland 3, to my pleasant surprise, is exactly that kind of game. 

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