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Ubisoft admits Hyper Scape is too hard and kind of boring, promises big changes


Remember Hyper Scape? Ubisoft’s entry into the battle royale sweepstakes went into open beta in July, and while the publisher was “thrilled with the response,” it didn’t exactly reshape the competitive shooter landscape. In an update posted today, Ubisoft acknowledged that “we were not able to achieve the high expectations we set for ourselves” with the full release on consoles that followed in August, and that players felt the same way.

Because of that, Ubisoft is restructuring its development team into a “cell-based format,” similar to the setup used by developers on Rainbow Six Siege. Each development cell will be focused on one of five “pillars” that Ubisoft has determined are the key priorities to a successful future for Hyper Scape.

  • Combat Comfort We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. This results in a difficult experience for new players. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles.
  • Onboarding The game does not currently provide enough time and opportunities for new players to learn and succeed. We need to protect newcomers and provide training activities to help them become proficient with the game.
  • Game Modes Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size. This will start with introducing respawn systems in the game and “deathmatch” style game modes. We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once.
  • Player goals Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well.
  • Cross Play While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size.

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