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Tiny changes you probably won’t notice in Mass Effect Legendary Edition

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Mass Effect Legendary Edition includes all three games in Shephard’s trilogy and most of their DLC—except Pinnacle Station, a skippable add-on for ME1 whose code was corrupted, and stuff for ME3’s absent multiplayer. It’s a big package with various changes, from 4K textures and upgraded character models (some of them backported from ME3 into its predecessors), to rejigged combat and controls for ME1. But beyond the back-of-the-box features are some smaller changes you might not notice unless someone points them out to you. That someone is me and these are those changes.

(Image credit: EA)

This guy is a turian now 

Elanos Haliat is a pirate who ambushes you in one of the first game’s slightly less tedious side missions. Though he’s got a fairly alien-sounding name and refers to humans as “Shepard’s kind”, he was given a human model in the original version. The Legendary Edition swaps that for the turian model he was presumably always meant to have.

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The Earth, as seen from the moon in the original Mass Effect 1

(Image credit: EA)
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Earth as seen from the moon in Mass Effect Legendary Edition

(Image credit: EA)

The Earth is the right way round 

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