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The inherent exclusivity of cloud gaming will kill it for PC gamers


If you’re an Nvidia GeForce Now Founder’s subscriber, it’s likely you’re nonplussed over the continued losses to the cloud gaming service’s roster. Many notable videogames and publishers have dropped from the service since it launched on February 4, 2020—apparently those holding all the cards are “still figuring out their cloud strategies”—and if that isn’t a bad omen of things to come, I don’t know what is.

Why? Because Nvidia’s service offered something akin to the PC gaming experience. It was (theoretically) open to all, it allowed you to access the games you already own, and it was more or less a back to basics promise of a half-decent gaming PC in the cloud—it even offers RTX graphics for cheap. Without it, the future of cloud gaming looks a lot more… exclusive.

With a PC-a-like platform already shot down, it’s looking far less likely that cloud gaming will ever be able to offer PC gamers anything close to what we have already.

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