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Star Wars: Squadrons VR setup tips

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I’m still feeling a little queasy after playing Star Wars: Squadrons in VR. This game is not for the faint of stomach—after playing some 20 hours of Squadrons on my monitor, I wasn’t prepared for how different it would feel doing barrel rolls and flying ‘upside-down’ in VR. But wow, is it cool.

Compared to playing on a monitor, my cockpit felt huge. I could look straight up to see the TIE Fighter I was trying to track, and I had to sit up straight to peer over the instrument panel down the nose of my X-Wing. The peripheral vision is absolutely an advantage in battle, but it also felt like information overload. I found it much harder to track other human pilots in multiplayer.

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