Welcome to Shroom Temple
When you enter the first room in the temple, a group of small origami Scuttlebugs will drop from the ceiling. Hit them with your Hammer, or jump on them, to take them out. If one attaches to Mario, spin quickly in a circle to knock it off. Once you’re done with the Scuttlebugs, fix Not-Bottomless Hole#1 on the left wall and continue walking into the temple. Shortly after you enter the second room an origami Scuttlebug will ambush you from the ceiling. You’ve fought them on the Princess Peach cruise, so they’re nothing new.
Continue walking until you reach the back part of the room. Walk to the left side and go down the steps toward the foreground to find Not-Bottomless Hole#2 and a ?-Block containing a Shiny Mushroom.
Turn around and head to the back wall again. As soon as you make it up the steps, have Prof. Toad dig in the sandy part of the floor to reveal a Magic Circle. Stand on the Magic Circle and use the 1,000-Fold Arms to rip off the torn piece of paper on the wall to reveal a set of stairs.
Walk up the stairs and jump onto the tray that the statue is holding. It’ll lower and reveal some ancient text. Press A to make Prof. Toad examine the text. While the professor is busy deciphering the text, jump off the tray and walk over to the wall on the right side. Fix Not-Bottomless Hole#3 on the right wall. Walk up the stairs and jump onto the statue on the right to cause the tray to lower and the doors to unlock. Before leaving this room, have Prof. Toad dig in next to where Not-Bottomless Hole#3 was to find a Flashy Hammer!
Follow the hall and fix Not-Bottomless Hole#4 before continuing around the corner to the left. After being hit by the booby trap in the wall, fix Not-Bottomless Hole#5 on the left edge of the wall. Continue walking deeper through the corridor, and fix Not-Bottomless Hole#6 on the floor and Not-Bottomless Hole#7 next to the Save Block. Use the doorway on the right wall to enter the next room.
Paper Macho Goombas
Not-Bottomless Hole#8 is on the left wall next to the entrance to this room. Walk over to the door on the back wall to trigger the next event. Paper macho Goombas will emerge from the large Toad statues. Hammer them a couple of times to remove their mummy wrappings. Then, they’re defeated just like all the paper macho Goombas you’ve fought before, but beware, the floor of the room is booby-trapped!
If your Hammer misses the Goombas and hits the floor instead, holes will form on the floor surrounding you. They’re more of a nuisance than a real threat. Cover up all of the holes by pressing the switch on the floor next to the main door. After defeating both Goombas, the holes on the floor disappear. Fix Not-Bottomless Hole#9 on the right wall and then exit the room through the newly unlocked door.
Discovering the Faceless Toads
Destroy the origami Spiders to rescue the Toad in the center of the room. Mysteriously all of the Toads you’ll discover throughout this temple are missing their faces. None of them will be considered “Rescued” until you defeat the temple’s boss.
Walk through the doorway on the left wall. You’ll be able to open the chest next to the warp pipe. The chest contains a sound dic called “Heartbeat Skipper.” You’ll eventually come across a DJ to whom you’ll give the sound disc. For now, ignore the warp pipe (it’s blocked on the other end) and drop down from this perch to use the Save Block. Return to the room where you found the faceless Toad.
Walk through the doorway on the right side of the room with the faceless Toad. After defeating the origami soldiers in this room, fix Not-Bottomless Holes#10 near the entrance. Open the chest in the center of the room to gain Collectible Treasure No.72 Fire Vellumental Statue. Fix Not-Bottomless Hole#11 on the wall to the right of the chest. Then, head to the back-right corner of the room and use the hidden staircase behind the back wall to go up and reach the chest on the elevated platform. Open the chest to reveal another faceless Toad. Return to the middle room.
There is a sealed door on the back wall at the center of the room. Unlock the door by hitting the four switches on the corners of this room in the right order. The switches have triangles on them from 1-4. The combination to the door is 1,4,2,3 – which corresponds to the switches in this order: Back-Left, Front-Left, Back-Right, Front-Right. Hit all of the switches in that order to open the door. If you hit the wrong switch, simply hit all the switches –the switches reset once all of them have been hit.
As you walk through the hallway, toward the foreground, you’ll encounter three faceless Toads wrapped in rubber bands. Pull them all free and continue through the hallway. After discovering the giant web containing dozens of Toads, use the doorway on the right to enter the next creepy hallway.
When you enter, fix Not-Bottomless Hole#12 and hit the ?-Block. From the block, you’ll need to keep running to the right until you reach the wall at the end of the hall. Keep moving – the Toad statues on the back wall will fall forward as you cross them! Fix Not-Bottomless Hole#13 at the end of the hall. Then, walk back to where each statue used to be to use the newly formed exit. Before exiting, pick up the “Deep Deep Vibes” sound disc and fix Not-Bottomless Hole#14 on the wall to the left of the exit.
Room with the Tubes
This room has lots of small tubes sticking out of the ground. You’ll need to hit them with your Hammer to cause them to glow in the shape of a star. Before doing that though, fix the three Not-Bottomless Holes (#14-16) and hit the ?-Block at the back-left corner of the room. Then, hammer the three tubes that are holding the faceless Toads to release them.
After doing all of that, you can now solve the puzzle. Reset all the tubes by pressing the switch in the center of the room. You’ll need to hammer the 10 tubes on the left side to make a star (see the image above). Then, use the newly formed stairs to exit the room from the back. You’ll encounter two black origami Shy Guys you must defeat in battle. They’re stronger than red Shy Guys, but essentially the same.
Finding the Perfect Track
After talking to DJ Toad, you’ll learn that the mysterious boss is in the other room demanding “groovy music to cut a rug to.” DJ Toad informs you that he has four sound discs somewhere in the temple. You’ve already found two of them! Give the sound discs to DJ Toad so he can play them for the boss. The boss will hate both tracks, so you’ll need to find the other two discs. Hit the ?-Block on the back-right corner of the room to gain 1,000 coins; then, use the Save Block next to the DJ’s turntables before venturing forward through the rest of the room.
Walk to the front-right corner of the room to fix Not-Bottomless Hole#17 on the floor. After fixing the hole, walk to the corner to hit the floating ?-Block containing 1,000 coins. Then, walk to the front-left corner of the room to unlock the warp pipe – no need to use it yet though. Instead use the stairs to the right of the warp pipe to enter the next room. You’ll be ambushed by some origami soldiers; defeat them and continue down the stairs.
rOOM WITH THE Coffins
This room contains three rows of five coffins – you can’t interact with them just yet. Therefore, fix Not-Bottomless Hole#18 on the left wall, and defeat the origami Scuttlebugs that are running around the room. Jump on top of a coffin and wait for the Scuttlebugs to get close. Then, jump on the Scuttlebug to score an extra hit before the battle.
Make your way to the right side of the room to fix Not-Bottomless Hole#19 on the wall. Then, jump onto the coffin in the bottom-right corner to pick up the “M-A-X Power!” sound disc.
Walk to the torch at the front-right corner of the room. Stand in front of it and hammer toward the back to push the torch and reveal a hidden passageway. Hit the ?-Block in the front-right corner of the room to gain some coins and 100% completion for ?-Block in Shroom Temple!
The front side of the revealed wall contains a riddle written in ancient text. You’ll be unable to solve the riddle until you have the ability to open the coffins. Therefore, continue your journey by going behind the wall and using the secret passage on the right side.
THE FINAL SOUND DISC
Walk through the narrow hallway, and be sure to stop and fix the final Not-Bottomless Hole(#20) on the floor in the middle of the hallway.
At the end of the hallway is an ancient Toad statue with the final sound disc at its feet. You cannot just walk up to the disc and grab it, as doing so triggers a booby-trap. Instead of grabbing the disc, hit it once with your Hammer to cause a magic circle to appear in front of the ancient Toad statue. Stand on the Magic Circle and use the 1,000-Fold Arms to reach over and grab the disc without being hit by the trap.
After acquiring the “Thrills at Night” disc, you can return to DJ Toad. There’s a shortcut on the left wall near the center of the hallway. Hit the square button on the wall to reveal a hidden passage behind one of the Toad statues. This leads to the room with the tubes you visited earlier. Go up the stairs to reach the ballroom and speak with the DJ.
Time to Jam
Give DJ Toad the remaining sound discs. The boss will finally find his jam with “Thrills at Night.” Though the music is “groovy,” the boss won’t come out of his room because the dance floor is empty. DJ Toad estimates that it’ll take 40 dancers to fill up the dance floor and suggests finding the faceless Toads. Though the Toads have no faces, they can still hear music! DJ Toad will give you an “ancient portable music machine.” You’ll need to find every faceless Toad in the temple for this (after defeating the boss, you’ll earn 100% completion for Toads rescued in Shroom Temple). Use the Save Block, and get ready to recruit your dance crew!
Get the Crew Together
There’s now a counter on the top-right corner of the screen showing you how many faceless Toads you still need to recruit. To recruit them, you just have to walk next to them with the boombox. There are six faceless Toads in this room – three at each of the paper macho Shy Guy statues in the corners of the room (34 remaining). Exit the ballroom by using the doorway at the back wall near the DJ booth.
Room with the Tubes
After leaving the ballroom and walking through the corridor, you’ll reach the room with the tubes. Recruit the three Toads in this room (31 remaining). Then, use the doorway on the front-right side of the room. Enter the hallway and go left. Continue going left past the room with the giant spider web until you get to the narrow hallway.
Recruit the three faceless Toads you pulled free from the rubber bands (28 remaining). Keep heading toward the back to reach the end of the hallway and enter the next room.
First Faceless Encounter
This is the room where you encountered a faceless Toad for the first time. Recruit the faceless Toad (27 remaining), then use the doorway on the right. In the next room, use the hidden staircase behind the back wall to go up and recruit the faceless Toad in the chest (26 remaining). Now, exit on the left side of the room and continue going left until you reach the area containing the warp pipe. Use the warp pipe to return to the ballroom.
Checking the Coffins
After exiting from the warp pipe, go down the stairs in the ballroom to return to the room with the coffins. With the help of the faceless Toads, you can now push the tops off of each coffin. To do this, you must stand on the left side of the coffin and press A. Check out the image below to see what each coffin contains inside and avoid the ones containing enemies. After recruiting the two faceless Toads, you’ll have 24 remaining. Head down the stairs inside the coffin.
The King’s Tomb
When you enter the tomb, make your way to the coffin in the center. This will cause many origami Scuttlebugs to appear. Open the king’s coffin to reveal a Super Star. Grab it and destroy all the Scuttlebugs in the room. Once all of the Scuttlebugs are gone, a Magic Circle will appear in the center of the room. Stand on the Magic Circle and use the 1,000-Fold Arms to unravel the web and recruit the remaining 24 faceless Toads.
Before leaving this room, walk to the front-right corner of the room. Have Prof. Toad dig in the square patch of sand to gain Collectible Treasure No.73 Temple of Shrooms and earn 100% completion for treasures in the temple! Your crew is now ready to hit the dance floor. Use the stairs to return to the ballroom.
Prep for the Big Show
Before speaking to DJ Toad, make sure you’re fully healed and have your battle accessories equipped. Silver Heart + is going to be a huge help in the boss battle. Once you’re ready to take on the boss, hit the Save Block and speak to DJ Toad.
Hole Punch Boss Battle
At the beginning of each round, Hole Punch will punch four holes into the battlefield. He always punches a hole in the ON icon. This makes it unusable. Be careful when moving the rings, because Mario can fall into the other much larger holes. You’ll be able to restore the holes by knocking them out of Hole Punch with your attacks. The yellow parts of Hole Punch are immune to all of your attacks. Don’t even bother using your Boots during for most of this battle. It’s all about the Hammer, but you can only attack Hole Punch from behind. You’ll need to position the attack icon in the innermost ring and behind Hole Punch. You can only damage him by hammering the dark rubbery part. Use the blue + and red x2 icons to do some serious damage. You can also attack him on this side by using Fire/Ice Flowers. Keep attacking Hole Punch until he spits out all of the punched holes and the ON icon is restored.
Check out the image above to see which areas of the battlefield your attacks will need to come from. The yellow region is where you need to place the attack icon to use your Hammer. If you’re attack icon is placed in the red region, you can still attack Hole Punch by using a Fire Flower item for your attack!
Hole Punch’s most brutal attack will likely be the first one he uses: “Hole Punch.” This self-titled attack cannot be blocked. “Hole Punch” punches a hole in Mario’s face which lowers your Max HP by half! “Hole Punch” is immediately followed up by another attack called “Base Slap.” You can press A to block some of the damage from this attack.
While Mario’s face is missing, you’ll only be able to heal up the lowered HP’s limit. So, if you started with 120/120HP, after getting hit with “Hole Punch” (which is followed up immediately by “Base Slap”), you may end up with 45/60HP. Using a healing item or heart will only heal you up to the 60HP limit caused by the hole in Mario’s face.
It’s possible to fully restore your Max HP. Hole Punch will eventually spit out the punch of Mario’s face. You’ll need to walk over it to restore your Max HP and some of your health. It is also possible for Hole Punch to do the “Hole Punch” attack multiple times. He’ll make a second hole in Mario and cause Mario’s Max HP to drop by half again. So, if the first “Hole Punch” attack dropped you from a max of 120HP to a max of 60HP, the second attack will drop it even further down to a max of 30HP. Restore Mario whenever possible to try to prevent yourself from having two holes at the same time.
Once Hole Punch has spit out the missing piece of the ON icon, you’ll be able to finally use it to activate the Magic Circles. However, for the Magic Circles to be effective, you need to wait until Hole Punch primes for his deadliest attack: “Whole Punch.” When priming for this attack, Hole Punch will be flat on the ground and have a yellow aura of energy surrounding him.
This is when you should use the Earth Vellumental Magic Circle. The Earth Vellumental can be any distance away from Hole Punch, so no matter where it is, just make sure to finish your turn on it. The Earth Vellumental does a minor amount of damage. However, its main purpose is to block the “Whole Punch” attack and cause Hole Punch to flip upside down, exposing his rubbery side.
Once Hole Punch is flipped over, you have two attack options: attack with the Boots or attack with the 1,000-Fold Arms. Your two options are determined based on whether or not Mario has his health restored before attacking. If you can’t restore Mario’s Max HP before attacking this round, then your best option is to attack by using the Flashy Boots. This is the only time you can effectively use Boots to attack! Not only will you deal some good damage to Hole Punch, but he’ll be unable to attack you on his turn. This gives you another chance to get the missing piece of Mario and restore his Max HP on your next turn. Afterward, use the same strategy as before. Hammer him from behind, and use the Earth Vellumental when he’s priming his attack to flip him over again.
Once Hole Punch has about 25% or less of his health left, finish your turn on a 1,000-Fold Arms Magic Circle. You’ll be able to bash Hole Punch repeatedly and then rip off his rubbery part to destroy him completely. With Hole Punch defeated, you can now destroy the Yellow Streamer to return the sun to its proper place in the sky, and rescue all the Toads, which now have their faces back!