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Playing Sable, I can almost feel the wind in my hair and the sand beneath my feet

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When I first meet Sable’s titular protagonist, she is sitting on the floor of a temple, looking at a giant face set into a wall opposite her. Eventually, she gets up and leaves, as if she regularly hangs out with giant faces carved in stone. I’m left with the feeling that maybe she does. 

That’s because even at this junction, in a still closed-off portion of the desert surrounding a nomad camp, there are plenty of interesting nooks and crannies to be explored and similarly interestings things to find: dilapidated temples overlooking cliffs, a dam, and strange, abandoned machines. From everything I’ve seen so far, including the recent E3 footage, there’s plenty more temple face where that came from.

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