The long-awaited update for Nier: Automata‘s controversial Steam version will finally arrive on July 15 and will include borderless video settings, a Fidelity FX CAS feature, 4K UI textures, and much more.
Shared on Steam, the update notes also reveal that Nier: Automata on Steam will detect if your system has HDR and will boot the game in HDR mode if it does. It will also adjust anti-aliasing functionality, improve the bit rate on cutscenes so they will play in 60 FPS and display in the correct aspect ratio, add a Global Illumination feature, and add ambient occlusions/bloom settings.
There will also be various bug fixes, including switching between display modes for screenshots, the mouse cursor no longer being displayed when using a controller, stabilizing the frame rate at 60 FPS under defaults settings, and more stability related fixes.
These fixes address many of the complaints levied at this port, although some may still be hoping for an official way to play the game at higher than 60 FPS.
When the Steam version of Nier: Automata was released, it received notably poor reception due to many of the features that will be added in this patch not being present. Square Enix offered no immediate solution, and many fans took it upon themselves to fix many of these issues.
The problem was made even more bizarre when Nier: Automata was added to Xbox Game Pass on PC, and it was quickly discovered that it was the updated Become As Gods edition rather than the ‘vanilla’ Steam release.
This update will be free to all owners of Nier: Automata on Steam, and you can see the full patch notes below;
Nier: Automata Steam Version Patch Notes
- Borderless Video Settings
- Borderless video settings have been implemented.
- Fidelity FX
- A Fidelity FX CAS feature has been added.
- The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.
- Adjustments to the anti-aliasing functionality
- UI textures (4K)
- Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions.
- Cut scenes
- The bit rate has been improved and all pre-rendered cut scenes adjusted, so they will now play in 60FPS and display in the correct aspect ratio without stretching the picture.
- Global illumination
- A new “Global illumination” feature has been implemented. This can be set to three different levels; High, Medium or Low.
- Ambient occlusion/ bloom
- The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.
- It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.
- The mouse cursor is no longer displayed when using a game pad controller.
- The frame rate has been stabilized at 60FPS under default settings.
- Other stability related fixes have also been implemented.
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