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Mount and Blade 2 announces stunning update to how battle terrain is picked

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Mount and Blade 2 announces stunning update to how battle terrain is picked 2

Mount And Blade 2: Bannerlord developers TaleWorlds have quietly announced a stunning change to how the medieval battle game generates the terrain for your real-time third person skirmishes. Rather than picking from a premade map based on the terrain type you’re in—such as forests or plains—the game will instead use battlefields based on the overall terrain of the strategic map region around you. That terrain will not only reflect the terrain near where you are, but the new Battle Terrain system “also takes into account the location and direction of the parties within the region and uses this to determine where each side will spawn in the battle.” 

The update does not yet have a release date, but most past features have come within a month of their development diary debut.

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