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Monster Train is a deckbuilder that tries to do it all and actually pulls it off

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(Image credit: Shiny Shoe)

Monster Train isn’t a sequel, but the way it builds on Slay the Spire and other roguelike-meets-deckbuilder card games kind of makes it feel like one. It reminds me of how Doom Eternal piles on more and more things you have to juggle in combat, making Doom 2016 look calm and simplistic by comparison. 

After just a few runs in Monster Train I was fighting bosses with more than 1000 hit points, leveling up three separate “clans” of card types, and increasing the game difficulty by starting at a higher “covenant” rank, all while still figuring out the basic strategy of this card game. It’s a little bit messy and a little bit overwhelming, but also the rare case where piling on more and more features really does make for an excellent game.

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