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How the hell did Hearthstone’s meta get so healthy?


Losing always sucks. It doesn’t matter whether it’s random Tempo Mage ‘created by’ shenanigans, or a Dragon Priest stealing all your best cards and killing you with them, there’s basically no fun way to lose. But, put that frustration aside for a moment, and it’s clear that right now is one of the healthiest metas Hearthstone has ever seen.

If you don’t believe me, you can check out the September Data Reaper Reports from Vicious Syndicate. Last month they reported two weeks in which we’ve been without a headlining Tier 1 deck, and we’ve just seen the same results for the first week of October. Multiple classes and archetypes feel genuinely viable to play in Ranked at the moment, and to find out how we got here, and whether it’s likely to stay this way, I spoke to Dean “Iksar” Ayala, game designer on Hearthstone.

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