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How players resurrected the Need for Speed MMO you didn’t even know existed

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Need for Speed: World was the epitome of a pay-to-win MMO. First released in 2010, its progression beyond the first few levels was gated by a mandatory initial fee before you got to even shadier microtransactions like renting virtually unbeatable, high performance cars. That some players crushed others in races merely because they had bigger wallets inevitably killed World, and EA shut it down after a short five years alongside other mostly forgotten games like Battlefield Heroes and Fifa World.

That should have been the end, but today Need for Speed: World is more popular than ever.

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