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How Marvel’s Avengers aims to approach accessibility and representation


Accessibility in games has made some strides over the last few years, especially when it comes to in-game options like difficulty and UI customisation. In a interview posted by Square Enix, Marvel’s Avengers game director Mariah Robinson and senior community manager Meagan Marie detail how Crystal Dynamics is taking an holistic approach, extending its accessibility initiative to marketing and representation. 

The studio worked with consultants and an accessibility specialist to get early feedback on the superhero action affair, and while most of the chat focuses on its efforts, not the results, there is mention of a few features that have made their way into the game, including a high contrast UI, remappable controls, subtitles and closed captions, and training rooms. 

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