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Halo Infinite’s getting the old radar back, and fixing most of our concerns from the preview

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Halo Infinite's getting the old radar back, and fixing most of our concerns from the preview 2

As has been made clear since Halo Infinite’s modest multiplayer showing at Gamescom last week, 343 has decided to hunker down and get the dang game done. Good, because it’s out in December and won’t have campaign co-op at launch, so it’s clearly coming down to the wire. On the multiplayer front, 343 published an extensive blog post today outlining how Halo Infinite will change based on feedback from July’s technical test.

We had a lot of thoughts (eight, to be exact) about how Halo Infinite could improve on the heels of the tech preview and, surprisingly, 343 is tackling a lot of them. Future test flights and post-launch updates will apparently include changes to outline readability, voice line customization, motion tracker reverts, and expanded weapon drills. There are also some minor, but welcome, HUD tweaks coming post-launch, making the weapon information in the bottom right corner larger and showing your secondary grenade type.

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