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FIFA ‘dynamic difficulty’ lawsuit dropped after plaintiffs talk to EA’s engineers

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In November 2020, Electronic Arts was hit with a class action lawsuit alleging that its patented Dynamic Difficulty Adjustment technology was being used in games like FIFA Ultimate Team to push players into buying loot boxes. The plaintiffs claimed that the system adjusts player stats behind the scenes to make them seem weaker in the game than their listed abilities might suggest, which would nudge people into springing for player packs in hopes of finding someone better to add to their lineup.

“This is a self-perpetuating cycle that benefits EA to the detriment of EA Sports gamers, since Difficulty Adjusting Mechanisms make gamers believe their teams are less skilled than they actually are, leading them to purchase additional Player Packs in hopes of receiving better players and being more competitive,” the lawsuit claimed.

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