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Blizzard overhauls Diablo 4 skill system to enable more ‘distinct’ character builds


Blizzard’s latest update on the state of Diablo 4 takes a closer look at the game’s Skills and Talents systems, which have undergone some “major changes” based on playtesting and feedback from the community. The progression under the current Skill system “felt too simple, which created issues where a player would have no meaningful reason to spend their skill points,” Blizzard said, and so it’s begun working on a new system with separate skills and passives. 

The Sorceress skill tree, for instance—literally a tree—has skills and skill upgrades on nodes along the branches, which is where you’ll spend skill points earned as your character levels up. This is also where you’ll unlock passive points that can be used on “powerful passive effects,” represented in the tree’s roots. (You can get a closer look at a few of the nodes in the gallery further down.)

(Image credit: Blizzard)

“The Skill Tree you see above consists of many specific nodes, a sample of which you can see in the screenshots above,” Blizzard said. “If we imagine every single node on that massive Skill Tree affecting different skills in different ways, the path that you decide to take will determine big power increases and playstyle choices.”

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