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Amnesia: Rebirth trades ‘sanity’ for a strange illness inspired by Soma

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Yesterday we got our first look at gameplay in Frictional’s upcoming 1930s horror adventure Amnesia: Rebirth. Today, Frictional creative director Thomas Grip revealed some of the ways the studio has updated Amnesia: The Dark Descent to make it feel like “a fresh experience.”

The action in yesterday’s gameplay trailer looks very Amnesia-like, with too much darkness, horrific things hiding in it, and doors that just will not open quickly enough. But small changes to gameplay can have “a lot of benefits” to the overall experience, Grip wrote on the PlayStation Blog

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