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American McGee almost put a 300 foot zombie in Quake

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American McGee almost put a 300 foot zombie in Quake 2

Sandy Petersen, one of the original four level designers of 1996 classic Quake, did a bit of reminiscing on Twitter about it today.  Specifically, about how Episodes 2 and 3 of Quake don’t have boss monsters—almost surely due to  time limitations around making more monsters. Petersen explained that he and American McGee tried to fill that gap using some creativity. They just… scaled up existing monster models to be huge.

The idea was eventually denied by the art team because the scaled-up models looked terrible. McGee wanted to make a level based around a giant, 300-foot zombie that would require players to climb lifts, staircases, and scaffolds to get at its vulnerable bits. “It was a neat level,” said Petersen, “but the art team vetoed it.” 

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