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6 things VR is really good at now

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In 2013 I volunteered to play a game design student’s project on an Oculus Rift DK1, a simple maze and a rollercoaster demo. They were just prototypes so it wasn’t a spectacular first impression of virtual reality, but I kept thinking about it for years after, and in 2018, lacking a suitable PC, I invested in a PlayStation VR. 

I wish I’d jumped to PC VR sooner. PSVR’s pricing was more accessible for a call centre worker, but it came with trade-offs—wires were everywhere, PlayStation Move controllers weren’t great for VR, and on a sunny day the light-sensitive motion tracking simply didn’t work. PSVR wasn’t terrible, just limiting. 

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